Wasteland Diary – Day 1

It’s been a whole 24 hours since Fallout 4 arrived.  I got up the same time yesterday as I did today yet this morning has flown by whilst it dragged like Hell yesterday as I tracked Gareth (Mr DPD Delivery Dude) until my Pipboy Edition came a-knockin’.

According to my latest game save, I have spent around 10 hours playing.  In truth, it’s more like 12-14 hours when you take into account back tracking due to deaths.

So far, I have completed 4 quests (3 story related and 1 side quest).  What have I done with the rest of my time?  After returning to Sanctuary (your hometown) I spent hours cleaning up debris and other clutter and building houses, wind turbines for power, planting crops, placing beds and sourcing water to keep my folks content.  On top of that, I have been exploring the Wasteland and finding locations for fast travel, scavenging for items I can breakdown for materials for crafting and picking up magazines and, of course, on the prowl for the elusive Vaultboy Bobbleheads.  So far I’ve found 1.

In terms of glitches, I’ve only encountered two:

  • I was at a robot dumping ground and was trying to jump over a wrecked car and got stuck the chassis.  I could run, jump, crouch but only on the spot.  Thankfully, I just fast travelled back to the dump and steered clear of the ‘dead spot’.
  • During a conversation with Preston Garvey in Concord, the subtitles for his speech stuck on him asking Sturges a question.  When Sturges was talking, the dialogue was perfect but the subtitles remained stuck.  Exiting the conversation then cleared it from the screen.

All in all, by this time in most other Bethesda games, I would have bumped into a lot more so this is better than expected (especially after seeing a lot of others complaining about certain glitches) – day one patch to thank, perhaps?  Yup, most likely.

Combat-wise, I only started using VATS within my last hour or two of playing and I like the fact it no longer freezes your enemies so it ups the ante and makes you have to consider your shots wisely.  Aiming is not perfect but much better than previous iterations so the dependency on VATS is saved for the trickier opponents.

In Concord, I took on a Deathclaw (and died half a dozen times) but managed to strike out (this was way before I remembered about VATS) eventually after dumping a load of inventory back at Sanctuary (I was over encumbered by about 100) so the freedom of movement meant I could dodge and weave around buildings and wrecked cars to take him down.  With VATS I probably would have done it first time but (in all honesty) I didn’t know what the control was to activate it as I couldn’t remember.  My power armour only had one leg and chest piece left.  The rest had been obliterated.

Speaking of power armour, even though it has a ton of perks to wearing it, the fact that you have to consider your usage carefully as the power cores run out and you have to scavenge for more makes it even more enjoyable.  Resources and the lackthereof makes you put thought into your crafting.  Coffee cups and so on are in abundance but when you’re literally scraping places bare to find copper so you can put power lines in your settlement you begin to feel more like a runner in the likes of The Walking Dead.  So far, I have found nothing to use on my power armour so it’s dull and dreary skeletal frame stands opposite my house waiting for the day it can kick some ass in style.

I know there are a shed load of things I still haven’t done/found/witnessed and the fact that the open world environment allows everyone to create their own journey and go off in whatever direction they want so my experiences will vary drastically compared to everyone just captivates me and I’m keen to see what you lot have gotten up to.

Share your experiences (try to keep the spoilers out) below in the comments!  Here’s a vid of some of my gameplay as I was exploring – I die…a lot.

[su_youtube url=”https://www.youtube.com/watch?v=Ysi0Jsoi4Rw&feature=youtu.be&t=4s”] [/su_youtube]

Leave a Reply

Your email address will not be published. Required fields are marked *